World at War offers a quick play mode that lets the player access any mission they have won in the campaign. Missions are chronological and often sequential. The game includes a campaign with a series of missions based in World War II's Pacific theater and Eastern front with American, British and Soviet campaigns. The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately. The shoulder buttons are used to fire whatever weapon is equipped. The touch screen is utilized for aiming, as well as switching and reloading weapons, and several minigames. Gameplay and controls in World at War remain similar to Modern Warfare. The game takes place during World War II, and was released along with the console versions of the game on November 11, 2008. It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It was published by Activision and developed by n-Space, who used the same game engine as the previous title. Call of Duty: World at War Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. For the PlayStation 2 game, see Call of Duty: World at War: Final Fronts.Ĭall of Duty: World at War is the second Call of Duty game to be developed for the Nintendo DS, the first being Modern Warfare. For the main game, see Call of Duty: World at War. i cant get past the bit at the radar station.
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