Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials PhysX Integration: Wheel Colliders aren't detecting collision Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The "Listen" button and input field for action Binding Path is mostly not visible Prefab Asset FileIDs are changed after building player and using Save ProjectĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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